THE CIVILIAN TEAM
Find the Mafia.
Listen, question, and compare stories. Your team wins when no living Mafia remain.
ELITE MAFIAYOUR FIRST NIGHT STARTS HERE
A hidden-role game of deduction, conversation, and deception. You know your role. Everyone else is a mystery.
THE CIVILIAN TEAM
Listen, question, and compare stories. Your team wins when no living Mafia remain.
THE MAFIA TEAM
Blend in during the day and work with your team at night. Mafia win when living Mafia equal or outnumber living Civilians.
Open your private player card, choose your seat, and wait for the host to distribute roles. Keep your own card private.
Follow the host’s instructions for role identification. Mafia meet their teammates; no role actions happen during this introduction.
During the day, listen to each player and use your speaking turn to share suspicions or defend your story. Follow the host’s timer.
Eligible players vote to eliminate a suspect. The host confirms the result. Day 1 voting and free discussion depend on the host’s selected settings.
Follow the host’s night instructions. Act only when your role is called. The host resolves actions and announces outcomes, then a new day begins.
KNOW THE POSSIBILITIES
Open a role to read its official Elite Mafia card. The host chooses the roles in each game; not every role appears every night. These are reference cards, not live player assignments.
















Normally 30 seconds. On Day 1 with voting disabled, speeches are 20 seconds. The host may also enable a two-minute Day 1 free discussion. Watch the displayed timer.
Tied candidates get a 20-second defence, then eligible players re-vote among those candidates. The candidates cannot vote in the re-vote. If the re-vote ties again, nobody is eliminated.
A speech fault adds 15 seconds and one penalty vote. A rule fault, such as side talking, adds one penalty vote with no extra time. Three combined faults remove your voting eligibility for that day. Faults reset the next day.
Yes. Every member of the winning team scores when the host saves the result: 2 points for a Mafia win or 1 point for a Civilian win, including eliminated teammates. Losing-team players receive 0 game points.
Arrive at 7:15 PM, keep your role card private, respect the speaking order, and follow the host’s instructions. If a role or ruling is unclear, ask your host during the briefing.